Sunday, December 25, 2005

..oh.. credit not mine. indu took these nice pics Posted by Picasa
 Posted by Picasa
wanna advertise on thi guy's hi-tech chest? Posted by Picasa
wheres the soul?! they said i'd find it! Posted by Picasa
the one in flying kite Posted by Picasa
i work somewhere in that jungle
 Posted by Picasa

Saturday, December 24, 2005

 Posted by Picasa
meowza! Posted by Picasa
im just so dumping pic on this blog Posted by Picasa
I R MAD
 Posted by Picasa
gila gala!! Posted by Picasa
 Posted by Picasa
 Posted by Picasa
 Posted by Picasa
 Posted by Picasa
siva drew this.. absolutely amazing.. oh wherest he amazing spidey? Posted by Picasa
usd/jpy , eur/usd , eur/jpy ... all together... trying to see ho much money an arbitrator can make in forex . the red shows the trios overall value Posted by Picasa
all made from POV-RAY code

//copyright Aparup 2000
#include "colors.inc"#include "textures.inc"#include "glass.inc"#include "consts.inc"
global_settings { max_trace_level 40 } //glass refracts/reflects a lot
camera { location <-10, 0, -70> right <4/3,> up <0,> //sky <0,> direction <0,> look_at <0,> }
light_source { <50,> colour Gray70 }light_source { <-20, 40, -30> colour Gray90 }light_source { <100,> colour Gray70 }light_source { <0,> colour White }
background { color Gray50 }
#declare pie=3.14159#declare ballrad=11difference{ plane { y, -10 pigment { onion turbulence 2 octaves 2 color_map { [0.0 0.10 color YellowGreen color GreenYellow ] [0.10 0.60 color GreenYellow color ForestGreen ] [0.60 1.00 color ForestGreen color DarkGreen ] } } finish { ambient 0.3 diffuse 0.8 } scale <500,0,1000> } cylinder{<-30,-9,-30>,<-30,-25,-30>,22 pigment{ White} finish{Shiny} } }
/*plane { y,900 texture { pigment { SkyBlue } finish { ambient 0.4 diffuse 0} } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 1 } scale <250,> rotate <0,0> }}*/

#macro Spot_Surface (thing,rad,dv) #local Count=1-dv; #local Countyz=1-dv; #while (Count} #local Countyz=Countyz+1; #local Count=Count+1; #end#end
#macro shiftx_scale (thing,step) #local Count=0; #while (Count<=2*pie) union{Spot_Surface (thing ,ballrad*sin(Count),(1/step)*pie*sin(Count)) translate } #local Count=Count+step; #end #end
#declare diffball=sphere { <0,>,1.25 pigment{ White } //finish {phong 1}}
#declare diffballg=sphere { <0,>,2.5//1.25 texture { T_Glass1 } interior { ior Diamond_Ior } //const -Diamond_Ior -Flint_Glass_Ior -Crown_Glass_Ior}
#declare diffballm=sphere { <0,>,1.25 texture {New_Brass }}
// the real drawing starts here*********** #declare golfball=difference{ object { diffball scale <8,8,8> } shiftx_scale(diffball,pie/18) } #declare golfballg=difference{ object { diffballg scale <8,8,8> } shiftx_scale(diffballg,pie/18) } #declare golfballm=difference{ object { diffballm scale <8,8,8> } shiftx_scale(diffballm,pie/18) } /*object{ golfballg translate <2,0,-40>} object{ golfball translate <15,0,30>}
object{ golfballm translate <-25,0,70>}
difference{ cylinder{<0,0,0>,<0,15,0>,3 texture { T_Glass1} interior { ior Crown_Glass_Ior } } torus { 40.2, 40.0 // tube radius/2 , tube thickness texture { T_Glass1 } interior { ior Crown_Glass_Ior } } translate <-45,-11,0> //into ground like in reality!} */intersection{object{union{shiftx_scale(diffballg,pie/6)} translate <0,>} object{union{shiftx_scale(diffballg,pie/6)} translate <0,>}}
text { ttf "crystal.ttf", "2", 2, 0 pigment { color rgb <1,> } finish { ambient 0.2 diffuse 0.6 phong 0.3 phong_size 100 } scale <40,40,> translate <0,> rotate <0,>}
 Posted by Picasa
yup i refracted more heh Posted by Picasa
this.. think i played more with refraction Posted by Picasa
had to choose between this or.. Posted by Picasa
opengl lab using c : object booleans . think i used glass with diamond refraction index here Posted by Picasa
opengl lab using c : object booleans Posted by Picasa

Friday, December 23, 2005

ok here are my nonsensical pics.